cpp #include <Simplex3DMathDouble.h> S3DM::Vector3D a(1.0, 2.0, 3.0); S3DM::Vector3D b(4.0, 5.0, 6.0); S3DM::Vector3D sum = a + b; S3DM::Vector3D scaled = a * 2.0; double dotProduct = a.Dot(b); S3DM::Vector3D crossProduct = a.Cross(b); cpp #include <Simplex3DMathDouble.h> S3DM::Matrix4x4 a(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); S3DM::Matrix4x4 b(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0); S3DM::Matrix4x4 sum = a + b; S3DM::Matrix4x4 product = a * b; S3DM::Matrix4x4 transposed = a.Transpose(); S3DM::Matrix4x4 inverse = a.Inverse();


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