cpp
#include <Simplex3DMathDouble.h>
S3DM::Vector3D a(1.0, 2.0, 3.0);
S3DM::Vector3D b(4.0, 5.0, 6.0);
S3DM::Vector3D sum = a + b;
S3DM::Vector3D scaled = a * 2.0;
double dotProduct = a.Dot(b);
S3DM::Vector3D crossProduct = a.Cross(b);
cpp
#include <Simplex3DMathDouble.h>
S3DM::Matrix4x4 a(1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0);
S3DM::Matrix4x4 b(17.0, 18.0, 19.0, 20.0,
21.0, 22.0, 23.0, 24.0,
25.0, 26.0, 27.0, 28.0,
29.0, 30.0, 31.0, 32.0);
S3DM::Matrix4x4 sum = a + b;
S3DM::Matrix4x4 product = a * b;
S3DM::Matrix4x4 transposed = a.Transpose();
S3DM::Matrix4x4 inverse = a.Inverse();