Introduction to the framework of life cycle in the Java class library

Introduction to the framework of life cycle in the Java class library In the Java library, the framework of life cycle is a tool for life cycle for managing objects.It provides a mechanism for performing specific operations at key stages such as object creation, initialization, destruction and recycling. The framework of the life cycle is usually composed of two components: the life cycle manager and the life cycle observer. The life cycle manager is the core part of the framework when runtime.It is responsible for tracking and managing the life cycle of the object.It provides some methods to create and destroy objects, and perform corresponding processing logic at different life cycle stages of the object. Together with the life cycle manager, the life cycle observers are operated.Life cycle observer is the object of specific interfaces, which are used to deal with events that occur at different stages of the life cycle of the object.Observer of life cycle can be registered in the life cycle manager so that it is called when the corresponding life cycle event occurs. Below is a simple Java code example, showing how to use the life cycle to run the framework. import java.util.ArrayList; import java.util.List; interface LifecycleObserver { void onCreate(); void onStart(); void onStop(); void onDestroy(); } class ObjectLifecycleManager { private List<LifecycleObserver> observers; public ObjectLifecycleManager() { observers = new ArrayList<>(); } public void registerObserver(LifecycleObserver observer) { observers.add(observer); } public void unregisterObserver(LifecycleObserver observer) { observers.remove(observer); } public void createObject() { // Execute the operation when the object is created for (LifecycleObserver observer : observers) { observer.onCreate(); } } public void startObject() { // Execute the operation when the object starts for (LifecycleObserver observer : observers) { observer.onStart(); } } public void stopObject() { // Execute the operation when the object stops for (LifecycleObserver observer : observers) { observer.onStop(); } } public void destroyObject() { // Execute the operation when the object is destroyed for (LifecycleObserver observer : observers) { observer.onDestroy(); } } } class MyObject implements LifecycleObserver { @Override public void onCreate() { System.out.println("Object created"); } @Override public void onStart() { System.out.println("Object started"); } @Override public void onStop() { System.out.println("Object stopped"); } @Override public void onDestroy() { System.out.println("Object destroyed"); } } public class Main { public static void main(String[] args) { ObjectLifecycleManager manager = new ObjectLifecycleManager(); MyObject object = new MyObject(); manager.registerObserver(object); manager.createObject(); manager.startObject(); manager.stopObject(); manager.destroyObject(); manager.unregisterObserver(object); } } In the above example, we created a `ObjectLifecycleManager` class as the life cycle manager, and a` MyObject` class as the life cycle observer.In the `Main` class, we can simulate the life cycle of the object by registering the observer and calling the corresponding life cycle method.When a life cycle method is called, the corresponding processing logic will be executed. By using the framework of the life cycle, we can easier to manage and control the life cycle of the object, ensure that the object can perform specific operations at different stages, thereby improving the maintenance and performance of the program.