Analysis of the technical principles of Java libraries in the Exoplayer framework
Analysis of the technical principles of Java libraries in the Exoplayer framework
Exoplayer is an open source framework for playing audio and video.It is developed and maintained by Google, providing a more powerful and flexible feature of MediaPlayer, which comes with Android.Exoplayer's design goal is to provide high -performance, scalability and cross -platform player solutions.This article will analyze the technical principles of the Java class library of the Exoplayer framework, as well as how to use the code to show how to use Exoplayer for audio and video playback.
1. Overview of the architect architecture
The architecture of Exoplayer is divided into two levels: application layer and library layer.The application layer is a part that developers use to create an Exoplayer instance and control their behavior. It provides a set of advanced APIs to make audio and video playback simple.The library layer is an internal implementation of Exoplayer. It consists of various modules. Each module is responsible for different functions, such as streaming media playback, rendering, audio processing, etc.
2. EXOPLAYER core component
The core components of Exoplayer include:
-Mediasource: The source of audio and video data can be a source of local files, online streaming media or other custom data sources.
-Renderer: Components used to rendering audio and video data, depending on the media type (audio or video), are divided into Audiorenderer and Videorenderer.
-Trackselector: Used to choose audio and video tracks to be played.
-LoadControl: The buffer operation for controlling Exoplayer, including buffer strategies and buffer size.
3. Use steps of Exoplayer
The general steps of playing with Exoplayer for audio and video playback are as follows:
-Colon an Exoplayer instance: You can create an Exoplayer instance through the static method of ExopLayerFactory.
-Che MEDiaSource: Create the corresponding MediaSource object according to the required audio and video source.The media format supported by Exoplayer is very rich, including common MP4, HLS, DASH, etc.
-Colon the renderer and trackSelector: Create the corresponding renderr and TrackSelector objects according to the audio and video track of the media source.
-Set the MediaSource and corresponding renderr to Exoplayer instance: Set MediaSource and Renderer to Exoplayer instances through the setMediasource method of Exoplayer.
-Chimon: Call the Prepare method of Exoplayer and start preparing to play.
-The start playback: call the PLAY method of Exoplayer, and start audio and video playback.
Below is a Java sample code that plays local files using Exoplayer:
// Create an Exoplayer instance
SimpleExoPlayer exoPlayer = ExoPlayerFactory.newSimpleInstance(context);
// Create local files MediaSource
Uri videoUri = Uri.parse("file:///sdcard/video.mp4");
MediaSource mediaSource = new ProgressiveMediaSource.Factory(
new DefaultDataSourceFactory(context, "ExoPlayerDemo"))
.createMediaSource(videoUri);
// Create VideoRenderer and TrackSelector
TrackSelector trackSelector = new DefaultTrackSelector();
TrackSelection.Factory adaptiveTrackSelectionFactory =
new AdaptiveTrackSelection.Factory(bandwidthMeter);
trackSelector.init(adaptiveTrackSelectionFactory);
// Set MediaSource and Renderer to Exoplayer
exoPlayer.setPlayWhenReady(true);
exoPlayer.prepare(mediaSource);
// Bind the Exoplayer view to a SurfaceView or TextureView
exoPlayer.setVideoSurfaceView(surfaceView);
4. Expoyer's scalability
The design of Exoplayer takes into account the scalability, and can be customized through expansion abstract classes and interfaces when specific functions are required.For example, the custom renderer can be implemented by extending the Baserenderer class, or to control the buffer strategy by implementing the LoadControl interface.
Summarize:
This article introduces the technical principles of the Java class library of the Exoplayer framework, and provides example code for audio and video playback using Exoplayer.Exoplayer's modular architecture makes it highly scalability and flexibility, and it is very suitable for building a powerful audio and video playback function on the Android platform.