import Simplex3D.Math.Double.*; public class PhysicsEngine { public static void main(String[] args) { PhysicsScene scene = new PhysicsScene(); PhysicsObject object1 = new PhysicsObject(); object1.setPosition(new Vector3(0, 0, 0)); object1.setVelocity(new Vector3(1, 0, 0)); object1.setMass(10); PhysicsObject object2 = new PhysicsObject(); object2.setPosition(new Vector3(0, 0, 0)); object2.setVelocity(new Vector3(0, 1, 0)); object2.setMass(5); scene.addObject(object1); scene.addObject(object2); for (int i = 0; i < 100; i++) { } } }


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