import Simplex3D.Math.Double.*;
public class PhysicsEngine {
public static void main(String[] args) {
PhysicsScene scene = new PhysicsScene();
PhysicsObject object1 = new PhysicsObject();
object1.setPosition(new Vector3(0, 0, 0));
object1.setVelocity(new Vector3(1, 0, 0));
object1.setMass(10);
PhysicsObject object2 = new PhysicsObject();
object2.setPosition(new Vector3(0, 0, 0));
object2.setVelocity(new Vector3(0, 1, 0));
object2.setMass(5);
scene.addObject(object1);
scene.addObject(object2);
for (int i = 0; i < 100; i++) {
}
}
}