pip install VisPy python from vispy import app, gloo @canvas.connect def on_draw(event): gloo.clear(color='black') canvas.show() app.run() python import random def get_data(): return random.random() @canvas.connect def update_data(event): data = get_data() @canvas.connect def on_draw(event): gloo.clear(color='black') app.Timer(connect=update_data, interval=0.1) python import numpy as np from vispy import gloo vertex_shader = """ attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } """ fragment_shader = """ void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } """ data = np.array([[0, 0], [0, 1], [1, 0], [1, 1]], dtype=np.float32) data_vbo = gloo.VertexBuffer(data) program = gloo.Program(vertex_shader, fragment_shader) program['position'] = data_vbo program['transform'] = np.eye(3, dtype=np.float32) gloo.set_viewport(0, 0, canvas.size[0], canvas.size[1]) @canvas.connect def on_draw(event): gloo.clear(color='black') program.draw('points') canvas.show() app.run()


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