import com.jme3.texture.Texture;
import com.jme3.asset.AssetManager;
AssetManager assetManager = new AssetManager();
import com.jme3.audio.AudioNode;
import com.jme3.asset.AssetManager;
AssetManager assetManager = new AssetManager();
import com.jme3.asset.AssetManager;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.IOException;
AssetManager assetManager = new AssetManager();
BufferedReader br = new BufferedReader(isr);
String line;
while ((line = br.readLine()) != null) {
}
br.close();
texture.unload();
audioNode.unload();
assetManager.clearCache();