import com.jme3.texture.Texture; import com.jme3.asset.AssetManager; AssetManager assetManager = new AssetManager(); import com.jme3.audio.AudioNode; import com.jme3.asset.AssetManager; AssetManager assetManager = new AssetManager(); import com.jme3.asset.AssetManager; import java.io.BufferedReader; import java.io.InputStreamReader; import java.io.IOException; AssetManager assetManager = new AssetManager(); BufferedReader br = new BufferedReader(isr); String line; while ((line = br.readLine()) != null) { } br.close(); texture.unload(); audioNode.unload(); assetManager.clearCache();


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